This site has been archived.
Log In Create Account
Guardians of Atlas Forums
Home › Search
    Sign In · Register
  1. One Year of Atlas

    Treisk
    by Treisk · July 5
    @Cycle Thanks for everything, Sam, AKA CycleSam, AKA Sam #1 or #2 (depending on FireSam's availability), AKA PlantDad.
  2. One Year of Atlas

    Cycle
    by Cycle · July 2
    OLD THREAD #2
  3. Long games

    Millea
    by Millea · July 2
    The current patch's changes combined with #223's changes REALLY added up. I just played the longest game I've ever played the 2nd game i've played on this patch It was 75:51 (it rolls over at 60:00)
  4. Playtest #213: More Scrap, Unified Production, Unit Adjustments

    Treisk
    by Treisk · May 26
    Playtest 213: More Scrap, Unified Production, Unit Adjustments
  5. Bot Play and First Impressions [TW3 Megathread]

    Iridium_Guardian
    by Iridium_Guardian · April 15
    contribute to the game after losing their stock. #2: I noticed was that it took a while to traverse from one part of the map to the other with my army, (I haven't played around with the game too much
  6. Game Skeleton, Systems, and Mechanics [TW2 Megathread]

    Trumpetmcool
    by Trumpetmcool · March 13
    Sorry it took so long to post this but I was waiting to post some other feedback that's being compiled by some of the non-daily testers (Burdock is working on it as we speak). Seems it's taking longer
  7. Musings on my first Test Weekend(TW#2)

    Toast
    by Toast · March 7
    Intro
  8. The OFFICIAL Church of Seed

    Cycle
    by Cycle · March 5
    Next 150g: Seedbot #2
  9. Pre-Alpha #2 Impressions so far

    Rundar
    by Rundar · March 3
    Heyo!
  10. The OFFICIAL Church of Seed

    Cycle
    by Cycle · March 3
    next 225g: Grove Tender #2
  11. Bot Play and First Impressions [TW2 Megathread]

    kromagnon
    by kromagnon · March 3
    I probably won't feel the same way after Game #2, but I'm pretty sure you guys want to hear what goes through the mind of someone playing their first game, so here it is. I'll probably post a "second
  12. Playtest 194: Test Weekend #2!

    Treisk
    by Treisk · March 2
    Playtest 194: Test Weekend #2!
  13. Playtest 190 - Atlas 2.0

    Deaucalion
    by Deaucalion · February 18
    this subject recently in Drive to Work #299.
  14. Economy and Strategy Feelings and Thoughts

    Cadoink
    by Cadoink · December 2015
    Now I want to give some thoughts on some of the issues discussed by Day9 in the AMA #2. Hopefully, this can spark a discussion or some ideas. I would love to hear what the community, or what Artillery
  15. Day[9] Feedback & AMA #2!

    Day9
    by Day9 · December 2015
    * From 45min to end, I answer all your questions from the AMA #2 thread!
  16. Day[9] AMA #1 Video! Post Questions for #2!

    Day9
    by Day9 · December 2015
    Here is the AMA to the FIRST thread!
  17. 12/13 playtest hero guides part 1 :: Vela

    Burdock
    by Burdock · December 2015
    There are 2 ways to use Eagle Eye. #1 :: Pick at the enemy while out of range of their attacks. #2 counter concave micro by picking off the retreating weak units. Overall, 10/10 awesome ability.
  18. Feedback

    Cerebral09
    by Cerebral09 · December 2015
    Re: #2, there actually are a variety of pings available.
  19. Pathfinding and Collision [Megathread]

    Eric
    by Eric · December 2015
    Third, formations! As I stated before, a player should be able to judge a shape and make a strong, sharp analysis of it. Goal #2 helps to generate shapes, and Goal #3 helps preserve it! If you have
  20. Some Feedback about in-game Feedback and Clarity

    Day9
    by Day9 · December 2015
    Agreed on your problems #1 / #2. We recently shrunk the size of units slightly and these problems have cropped up. We definitely plan on iterating much more on these to improve'em.
Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Artillery

Sign In Register

Copyright © 2016 Artillery Games, Inc.