CohLysion
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Tutorial (1.1) - It's possible to finish the tutorial before hitting all the mission cards, going after the neutral camp. Not a big deal. (1.2) - [BUG] Tutorial loading while tabbed out seems to lock out controls. Repro'd with a modal interface el…
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Deck Picker Design (1.1) - Love the aesthetic you're going for here. I've said it before, but it holds here still. Each time you guys reveal another part of the broader design style and implied lore, the scope of the game gets bigger, which is sup…
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Art/Map Art/UI/Sounds (1.1) - Kind of a broad area. Only negative thing I ran into (super minor) was initial confusion at Vex's sound pack, because it sounded a whole lot like everyone in Discord. Other than that, everything is looking really nice…
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Remembered my followup question, regarding (in part) #6 above and hacking and or breaking the game: Do you foresee at any point putting together an outside testing group with the mandate to break or hack the game/servers/outgame systems, etc.?
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Favorite term from following some of the above references: "Simplicial Complex"
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Some brief notes: Generator Stall - I can't tell if the generator rate slows down over time, or perhaps I just missed something in the notes (like there is a cap), but it seems like in a test bot game (haven't tried to repro yet), generators seemed…
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Art Feedback (1.1) - Love the style and what this might open up for how the lore develops. The blue grid becomes more and more disturbing. (1.2) - Essentially a non-issue, scale is a little off next to the place holders, lost track of some of the …
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Questions Shield Batteries (1.1) - I like the shield batteries, both for the mechanic, but also the polish potential. Sample size of only one complete game tonight, so my impression of them is a little rough, but mechanism-wise, they didn't seem t…
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once it's lifted, I'll make one for you that has better color balance
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I'm curious where the graphics layer lives for Atlas, and how much it utilizes hardware. Is WebGL still a thing? do you have access to that or use other similar toolsets in the browser-descended client?
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General Notes Relaxed playtest, relaxed notes: The art and polish is amazing. The portrait work is fantastic, but even just the tool tips and lobby/client UI elements (including the small things like the friend list) fit well. Played a lot of Vex,…
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Scrap Bursty? (1.1) - I'm not sure what triggered it, but I was often surprised by massive jolts in scrap income (that were quite welcome), bigger than what I was used to with tower kills or whatever. (1.2) - In general I liked the pacing of it c…
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By that, I assume you mean you felt more of a need to flood out T1s? Or do you just mean you focused more > on Squad units than Mercs in general? Yeah, more the former, more focused on trying to find the right balance between T1 and T2, whic…
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Second Time Around Gold (1.1) - Reducing the gold certainly had a strong effect on the way the game played. In games tonight, Hydros and Vex, the need to try and be economical definitely changed the balance of the tier 1 use. Normally, these are k…
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@Treisk said: Vanilla WoW in the sense of "I leveled, so I got a talent point to spend"? Broad, less on-rails skill tree. There were definite optimums, in part due to prerequisites, but it didn't really lock you into something. Plus, the ski…
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Woohoo! So much material to consider. Gold and How I Feel About It Topic (1.1) - First impression of gold, fairly positive! I couldn't quite tell right away how it was working, when I'd hit a limit or what to plan for, but overall, playing within…
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re: corner expos - Curious as well. The one game I played so far might point to it not being as impactful. Opponent in bot lane engineered a cannon early, blocking my attempt to take the corner; I fed a ton trying to clear the cannon (Eris vs. Vex)…
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Value Menu Middle Expansion (1.1) - I like this map, the first take feel of it was definitely that gameplay felt closer together, all around. Movement between top and bottom seemed much more viable, in part because of the relative "safety" of capt…
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Changes to Eris Ult (1.1) - General take on this version is improved. It flows better (as opposed to feeling like it breaks flow when triggered, as previously), and seemed easier to get value out of. Could benefit from a timer indicator (I don't th…
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oooh, one other note, for whatever reason last night, bottom side, 2's lane, middle early expansion, one of the titans prioritized workers on the starting base (across the tree line). Will look for replay when home.
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Movement Speed Increase (1.1) - I definitely had more key errors with the movement speed, simply from the pace of engagements getting into the bulk of the fight being faster. That aside, the speed was fun. One side effect I hadn't thought of was th…
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On Gems and Map Use Quick note between meetings, there was some discussion in discord about the general character of gem usage, particularly regarding players feeling like they had too many or too little. I found that in the games where I spent mor…
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@ZeldasCreed said: OP merc strat: So, as I discovered, you can teleport sieged purifiers. Bugs associated with OP merc strat: 1. They appear as if they are flying in the spot they teleport to (shadow is where an air unit's shadow is). …
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UI/UX Elements (1.1) - I originally had some trouble getting my fingers to remember what I needed to do to get the mercs into separate groups from all-army, but once I got that working, the only thing left over with control groups was the double ta…
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Region and Engagement Outcome Bottom Lane (1.1) - Played mostly bottom lane tonight. Alder tended to be standoff engagements, but there were definitely a few engagements where my opponent was able to collapse in a bit, which made the engagements m…
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Mercenary Systems (1.1) - Today it felt like Mercenaries were being used more directly in battles, and seemed to complement squads better than before. The few times I tried to use them independently, they got destroyed quite quickly. However, I lik…
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Outlining my favorite part makes this awesome map look like a hockey mask.
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Mercenary System (1.1) - There is so much going on. I really like not having tower slots anymore. Air units, yeesh; probably echoing what others have said, it's weird, nigh intimidating, to have to look to the skies again. Can't say much about the …
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Squad Matchups Any Vs. Poison (1.1) - Poison still is an annoying squad to play against, not so much because of matchup, but because the block on recall doesn't communicate very well. I expect to not be able to issue a recall command when it won't…
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New Ultimates (1.1) - Somehow I appear to have managed to not play any of the squads with new changes to Ultimates, or if I did, not make it to the point where they came into play. This confuses me now, thinking back. Played against the Vela Diplom…