CohLysion
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Ryme Delivery On Narrative (1.1) - The immediate thing I notice with the rework that impacts the "narrative" of the hero is the new Frostfall. In terms of how the ability fits into the kit, and is used in battles, I feel like it doesn't read as we…
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Illusion Squad (1.1) - Didn't see any Illusion in pvp games today. Played one in bot to see how some of the abilities worked. For the most part I like the concept of the squad. I'd like if there was more of a decision to be made about what you do w…
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Squads (1.1) - I'm used to thinking of the game from the perspective of a couple styles of matchup, anchored in the blues, so tonight I wanted to push those limits some. Tried Alder, definite high fun level. I find it very interesting how it change…
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Feature Request Watch Menu Indicates Team Comps When writing out my notes on a test, I often find myself having to reload replays a lot just to find what the matchup was. It would be really cool if a mouseover tool tip would show what people playe…
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Most Fun to Play Vex [Bottom] was the most fun tonight. Good Flamethrowers are a blast. Squad Matchups Vex Mirror Bottom This was a fun game to play, trying to figure out where to find the advantages. Hydros w/ Vela vs. Poison/Hive Aside from th…
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Bug Report [possible] Replay: G71b95ad650ff44deab20901fe90bf92c Bug: [Hydros Captor Ability : Turn the Tide] Venomous Touch seems to punch through invulnerability. Don't know if intended Time stamps and Description 17:20 - Captor killed while in…
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Bug Report Replay: G71b95ad650ff44deab20901fe90bf92c Bug: [Hydros Captor Ability : Healing Waters] seems to work through poison's Venomous Touch (at least in some cases) Time stamps and Description 11:27 - Heal used on self, worked 13:00 - in r…
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Squads Fun to Play? (1.1) - The most fun to play tonight was Hive. First time I had the chance to try, and I really like the ability set. R_HIVE_T3_PlaceNest is really cool, in particular, as is the Burrow Rush. The rush can still be annoying, as …
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Pathing (1.1) - I didn't notice much to add about pathing tonight. I was curious whether units have mass (momentum), in particular with regard to allied pathing. I don't know which I'd prefer, that my large units displace my allies or not. Move in …
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Pathing and Formations (1.1) I got to play one game tonight, as Hydros, and while I didn't know what to attribute it to (I didn't think about it because I didn't remember to look for it), during the game, I did have a feel of movement feeling bette…
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Is The Video Game Fun? I'd kind of combine the two first bullet items, because the game was a lot of fun, and a big part of that would have to be the increased responsiveness. There was definitely a pretty good snap to it, which, while it might see…
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(4.2) - On a different note, playing bottom, there was a point where I got to start moving in the top lane, and it felt like a significant difference, which was nice. In a way, it's kind of like the art styles being different, it's cool when…
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(also, yay on the forums. Having this "integrated" in the client, and thematically consistent is super cool!)
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Phases Early: 3 (1.1) - Early game seemed to be pretty consistent with where it had been, even trying what felt to me like very different openings across top and bottom lane. To be clear, it didn't seem like how I opened did not have an impact on …