Artillery presents... _ _____ _ _ ___ /_\_ _| | /_\ / __| / _ \| | | |__ / _ \\__ \ /_/ \_\_| |____/_/ \_\___/ Release Mode: STABLE Logging to C:\Users\Sunmin\AppData\Roaming\Artillery\AtlasRunner.log and enabling crash reporter. Export DISABLE_LOG=1 to disable crash reporting and write to stdout. [main.cpp] stdout OK [main.cpp] stderr OK TRACE_INFO(main.cpp:246): chdir to C:\Program Files (x86)\Artillery\Atlas Native Client\native-client\ COHERENT LOG [2]: Intializing Coherent UI GT ver. 1.8.3.1 COHERENT LOG [2]: Coherent Renoir library initialized! TRACE_INFO(display-manager.cpp:607): Coherent init finished TRACE_INFO(main.cpp:284): Starting node... [gameStatus.Writer] Info: Starting writer with log file: C:\Users\Sunmin\AppData\Roaming\Artillery\AtlasStatus.log [gameStatus.Writer] Info: Writing status code=INIT details=undefined Sat, 21 May 2016 03:50:44 GMT [main.js] HTTP cache directory is C:\Program Files (x86)\Artillery\Atlas Native Client\native-client\cache\NativeClientCache [main.js] Fetching manifest from https://artillery-manifest.artillery.com/53c1d59ade2ed5e745aa83cf236b077d [gameStatus.Writer] Info: Writing status code=RUNTIME_LOADING details=undefined Sat, 21 May 2016 03:50:44 GMT [main.js] Fetching runtime from https://artillery-asset.artillery.com/9c4de3ed113898e87b11d7a630f7d456 [main.js] Parsing runtime.js... [gameStatus.Writer] Info: Writing status code=RUNTIME_LOADED details=undefined Sat, 21 May 2016 03:50:45 GMT 2016-05-20 20:50:45 WARNING brokenarrow.jquery-wrapper Couldn't load jquery-browserify: TypeError: document.createElement is not a function [gameStatus.Writer] Info: Writing status code=RUNTIME_PARSED details=undefined Sat, 21 May 2016 03:50:45 GMT [gameStatus.Writer] Info: Writing status code=SETTINGS_LOADING details=undefined Sat, 21 May 2016 03:50:45 GMT [main.js] Fetching settings from https://artillery-asset.artillery.com/19b606714e566b815ea07ce1a89cc328 [main.js] Parsing settings... [gameStatus.Writer] Info: Writing status code=SETTINGS_LOADED details=undefined Sat, 21 May 2016 03:50:45 GMT [gameStatus.Writer] Info: Writing status code=SETTINGS_PARSED details=undefined Sat, 21 May 2016 03:50:45 GMT [main.js] Starting game... 2016-05-20 20:50:45 INFO brokenarrow.runtime Fetching win64 library from https://artillery-asset.artillery.com/5e6444ebb4998ce7a71445085a31fce0 ... [main.js] Startup complete. [gameStatus.Writer] Info: Writing status code=STARTUP_COMPLETE details=undefined Sat, 21 May 2016 03:50:45 GMT 2016-05-20 20:50:46 INFO brokenarrow.runtime Loading bindings from native library: C:\Program Files (x86)\Artillery\Atlas Native Client\native-client\cache\NativeClientCache\d4\98\d6d882e2bf96739ce4a853170aa2 2016-05-20 20:50:46 INFO brokenarrow.runtime cwd is now C:\Program Files (x86)\Artillery\Atlas Native Client\native-client\cache\NativeClientCache\d4\98 2016-05-20 20:50:46 INFO brokenarrow.runtime cwd is now C:\Program Files (x86)\Artillery\Atlas Native Client\native-client 2016-05-20 20:50:46 INFO brokenarrow.runtime Native library loaded OK TRACE_INFO(native-localstorage.cpp:30): Opening NativeLocalStorage UnQLite DB at: C:\Users\Sunmin\AppData\Roaming\Artillery/LocalStorage.db TRACE_INFO(audio-manager.cpp:98): AudioManager::AudioManager(enableLiveUpdate(0)) TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 0 bpp 24 SDL_PIXELFORMAT_RGB888 1366 x 768 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 1 bpp 24 SDL_PIXELFORMAT_RGB888 1360 x 768 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 2 bpp 24 SDL_PIXELFORMAT_RGB888 1280 x 768 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 3 bpp 24 SDL_PIXELFORMAT_RGB888 1280 x 720 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 4 bpp 24 SDL_PIXELFORMAT_RGB888 1280 x 600 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 5 bpp 24 SDL_PIXELFORMAT_RGB888 1024 x 768 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 6 bpp 24 SDL_PIXELFORMAT_RGB888 800 x 600 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 7 bpp 24 SDL_PIXELFORMAT_RGB888 640 x 480 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 8 bpp 24 SDL_PIXELFORMAT_RGB888 640 x 400 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 9 bpp 24 SDL_PIXELFORMAT_RGB888 512 x 384 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 10 bpp 24 SDL_PIXELFORMAT_RGB888 400 x 300 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 11 bpp 24 SDL_PIXELFORMAT_RGB888 320 x 240 @ 60Hz TRACE_INFO(main-loop.cpp:171): Display 0 (Generic PnP Monitor) Mode 12 bpp 24 SDL_PIXELFORMAT_RGB888 320 x 200 @ 60Hz OpenGLES context 2.0 Unable to create Vertex Shader ACQUIRED ANGLE EXTENSIONS { compressed_texture_s3tc: false, texture_float: false, texture_float_linear: false, standard_derivatives: false } 2016-05-20 20:50:49 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:50:49 WARNING brokenarrow.runtime Forcing websocketProxy usage in native client. 2016-05-20 20:50:49 INFO brokenarrow.extensions.client No extension loaded. TODO: Delete this after 12/25/2015 - C:\Program Files (x86)\Artillery\Atlas Native Client\native-client\js\http-cache.js TODO: NativeClientRuntime::_initSettingsAssets TODO: Delete this after 12/25/2015 - C:\Program Files (x86)\Artillery\Atlas Native Client\native-client\js\needle.js 2016-05-20 20:50:50 INFO brokenarrow.runtime cwd is now C:\Program Files (x86)\Artillery\Atlas Native Client\native-client 2016-05-20 20:50:50 INFO brokenarrow.runtime cwd is now C:\Program Files (x86)\Artillery\Atlas Native Client\native-client 2016-05-20 20:50:50 INFO brokenarrow.runtime Native library loaded OK 2016-05-20 20:50:50 WARNING brokenarrow.runtime Forcing websocketProxy usage in native client. 2016-05-20 20:50:50 INFO brokenarrow.extensions.client No extension loaded. TODO: NativeClientRuntime::_initSettingsAssets 2016-05-20 20:50:51 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:50:52 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:50:55 INFO brokenarrow.components.lobby universe HEAD=2b6af56dc9dddc824614ccbba6406f7c76ec4185 2016-05-20 20:50:55 INFO brokenarrow.components.lobby replayGameId=Gc9b8c67b3ad54394b2f1c90aa2e7f0fc 2016-05-20 20:50:55 INFO brokenarrow.components.lobby manifest=53c1d59ade2ed5e745aa83cf236b077d 2016-05-20 20:50:55 INFO brokenarrow.components.lobby multiplayer.players: slot: 0 id: 'ce034c8bb4f642988d787028959cd489' name: 'sqrtofneg1' TRACE_ERROR(audio-manager.cpp:404): Attempt to set volume on missing AudioLayer bus [bus:/FinalMix] TRACE_INFO(main-loop.cpp:978): Suspending Coherent input TRACE_INFO(main-loop.cpp:983): Resuming Coherent input TRACE_INFO(main-loop.cpp:978): Suspending Coherent input TRACE_INFO(main-loop.cpp:978): Suspending Coherent input TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `requestUIHitMaskUpdate`. Old call handler will be discarded 13 2016-05-20 20:51:14 WARNING brokenarrow.input Cannot bind GamepadInputManager because browser lacks gamepad support listening on *:undefined/udp 2016-05-20 20:51:14 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. Will build 1 AI players TODO: validity checking COHERENT LOG [5]: A task of type 8 was posted on the UI queue to view with id 1 which has already been destroyed. Ignoring the task. COHERENT LOG [5]: A task of type 7 was posted on the UI queue to view with id 1 which has already been destroyed. Ignoring the task. TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `requestUIHitMaskUpdate`. Old call handler will be discarded Guided player AI activated Grabbing hand for ... 0 Grabbing hand for ... 0 Grabbing hand for ... 0 Grabbing hand for ... 0 Grabbing hand for ... 0 Grabbing hand for ... 0 Tutorial Booting ... 0 Grabbing hand for ... ai-1 Grabbing hand for ... ai-1 Grabbing hand for ... ai-1 Grabbing hand for ... ai-1 Grabbing hand for ... ai-1 Grabbing hand for ... ai-1 Grabbing hand for ... ai-1 Tutorial Booting ... ai-1 No upgrades specified for unit R_TEST_CoreMelee No upgrades specified for unit R_VOL_Lavaspitter No upgrades specified for unit N_SQR_Engineer No upgrades specified for unit W_TEST_CoreMelee No upgrades specified for unit N_SQR_Engineer Zone Entered: 0 Zone Entered: 0 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:02 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. Map props constructed. cpp(199), brokenarrow(0) 13 TRACE_INFO(main-loop.cpp:983): Resuming Coherent input COHERENT LOG [2]: ConsoleAPI coui://cache/core/GUI/ReactHelpers.cjsx:379:16: Performing relayout hack to fix vh/vw COHERENT LOG [2]: ConsoleAPI coui://cache/core/GUI/ReactHelpers.cjsx:379:16: Performing relayout hack to fix vh/vw COHERENT LOG [3]: ConsoleAPI coui://cache/GUI/DeckPicker.cjsx:1263:23: Chat component isn't available yet. Ignoring COHERENT LOG [2]: ConsoleAPI coui://html/coherent.js:19:16: Setting devAssetBaseUrl = https://artillery-manifest.artillery.com/r/ COHERENT LOG [3]: Coherent GT: Performance warning on View 2 View drawing time (Paint() call - CPU time) is high. The execution time on graphics API is in ms. Threshold value: 2 Detected value: 2.558 [You can customize this warning] TRACE_WARNING(particle-generator.h:465): Seeable particle must use States, ignoring disable request. TRACE_WARNING(particle-generator.h:465): Seeable particle must use States, ignoring disable request. COHERENT LOG [3]: ConsoleAPI coui://cache/GUI/DeckPicker.cjsx:1263:23: Chat component isn't available yet. Ignoring TRACE_WARNING(Navigation.cpp:383): NavMesh::addVertex failed at (206.000000, 194.000000) r(0.90f) TRACE_INFO(main-loop.cpp:978): Suspending Coherent input TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `settingsRevert`. Old call handler will be discarded WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'normal'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'normal-enemy'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'normal-own'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'normal-neutral'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'attack'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'attack-enemy'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'attack-own'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'attack-neutral'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'attack-build'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'heal'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'heal-enemy'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'heal-own'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'heal-neutral'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'normal-build'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'cooldown'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'cooldown-enemy'! WARNING (D:\flexo-data\universe2\brokenarrow\emscripten\entity-lib\cursor-manager.cpp:58): Duplicate cursor registration for 'cooldown-own'! TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `settingsApply`. Old call handler will be discarded TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `settingsGetNextKeystroke`. Old call handler will be discarded TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `settingsCancelKeystroke`. Old call handler will be discarded TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `settingsResetKeys`. Old call handler will be discarded TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `settingsToggle`. Old call handler will be discarded TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `forceMouseUnlock`. Old call handler will be discarded 2016-05-20 20:52:02 WARNING brokenarrow.input Cannot bind GamepadInputManager because browser lacks gamepad support Cannot assign ability 'N_EngineerTagger' hotkey to 'N_SQR_Engineer' Cannot assign ability 'N_EngineerTagger' hotkey to 'N_SQR_Engineer' 2016-05-20 20:52:04 INFO entity.1000097 MinimapGL No 2D context found. 2016-05-20 20:52:04 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:04 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:04 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. 2016-05-20 20:52:05 WARNING brokenarrow.rendering.pass WARNING: skipping gfx card work-arounds in native client. Warning: MeshInstanceProxy array full - consider increasing dimension in Matrix component in builtin-components.idl COHERENT LOG [5]: A task of type 7 was posted on the UI queue to view with id 2 which has already been destroyed. Ignoring the task. TRACE_WARNING(display-manager.cpp:431): Rebinding call-handler for `requestUIHitMaskUpdate`. Old call handler will be discarded Initiate boot sequence ... Initiate boot sequence ... TRACE_INFO(main-loop.cpp:983): Resuming Coherent input ========================== WINDOWS EXCEPTION ========================== Exception type: EXCEPTION_ACCESS_VIOLATION at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at OpenAdapter10 (UnknownFile:0) at brokenarrowInstallBindings (UnknownFile:0) at renoir::Library::Initialize (UnknownFile:0) at renoir::IFileManipulator::IFileManipulator (UnknownFile:0) at Coherent::UIGT::UISystemListener::~UISystemListener (UnknownFile:0) at Coherent::UIGT::UISystemListener::~UISystemListener (UnknownFile:0) at brokenarrowInstallBindings (UnknownFile:0) at unqlite_util_random_num (UnknownFile:0) at unqlite_util_random_num (UnknownFile:0) at unqlite_util_random_num (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) at UnknownFunction (UnknownFile:0) ======================================================================= Aborting.