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  1. White Just Isn't Viable Late Game

    Aswan
    by Aswan · September 13
    only 20% play white, the chance for white to be #1 is equally as low. And thats only if teams have equal skill and the game is balanced. Now the balance is whats's questioned here, but in order to re
  2. My Celesta Purifier Siege build!

    Daresay
    by Daresay · September 3
    Late game: you dominate the titan fights, but your purifiers are target #1. Use your zephyrs well, keep them safe. I've had opponents over commit repeatedly trying to kill the purifiers.
  3. Allow more granular keybinds

    Sir
    by Sir · August 27
    set through the Construction section (Build #1 to Build #15) on the Keyboard menu.
  4. State of the Game: Impressions and Daily Test Diary Pt. 2

    tedster
    by tedster · July 20
    Vex can always just dive in and blow his ult at point-blank range to at least trade evenly. I think people really underestimate this last point and how ridiculous it makes him when he's already #1.
  5. One Year of Atlas

    Treisk
    by Treisk · July 5
    @Cycle Thanks for everything, Sam, AKA CycleSam, AKA Sam #1 or #2 (depending on FireSam's availability), AKA PlantDad.
  6. One Year of Atlas

    Cycle
    by Cycle · July 2
    OLD THREAD #1
  7. PvP Feedback [TW4 Megathread]

    tedster
    by tedster · May 22
    toward the same goals. Unclear objectives is my #1 problem with MOBAs in general, and so far you guys have done a good job of making that not be an issue.
  8. Update Error

    statico
    by statico · May 21
    If you can see that and https://artillery-apps.s3.amazonaws.com/atlas/win/appcast.xml in the browser, that means that your browser can see our updates but the Atlas launcher cannot.
  9. Playtest 206: Stepping Towards Wins

    LibidoBibleElbow
    by LibidoBibleElbow · April 26
    in that area, the shield battery becomes the #1 priority and the expansion is just scenery. I think this area would be better served by being more open as it was before, without the extra tower and
  10. Bot Play and First Impressions [TW3 Megathread]

    Iridium_Guardian
    by Iridium_Guardian · April 15
    What I noticed initially: During the first game I played I noticed two things that may be related. #1: I noticed that while I was working on the objectives in the game the bots were fighting each othe
  11. Market Economy Idea

    Bizwang
    by Bizwang · March 9
    thing to get more stuff". In combination with #1 above, you could choose a defensive economic strategy to invest resources in points instead of army to win before your nexus is destroyed.
  12. PvP Feedback [TW2 Megathread]

    Treisk
    by Treisk · March 7
    I felt like I was losing time when my units were Low HP I had to run back to base to heal and run back to the front. I suggest having the Teleport back like PreAlpha Week-End #1.
  13. PvP Feedback [TW2 Megathread]

    Droite
    by Droite · March 7
    I felt like I was losing time when my units were Low HP I had to run back to base to heal and run back to the front. I suggest having the Teleport back like PreAlpha Week-End #1.
  14. The OFFICIAL Church of Seed

    Cycle
    by Cycle · March 5
    Next 275g: Bramblethorn Goliath #1
  15. Watched the tutorial and played a first game, here I go!

    Day9
    by Day9 · March 3
    As for your point #1 about "tutorial/learning complexity curve," we fully intend to have a tutorial and on-ramp for new players. Right now, we are throwing people into the full game (with bots) so th
  16. Top-down map image

    Archibob
    by Archibob · February 18
    I wanted to update this thread with a top down image of the map from last night's playtest (#190 on Feb 17)
  17. Playtest 188 - New Ultimates, Visuals, Balance!

    Pursuit
    by Pursuit · February 11
    real source of damage Hydros has and thus the #1 target for the opponent to focus down. Losing one just feels terrible, like you can't do anything until it respawns, and saving them is very difficult
  18. Expanding and gold collection

    Hazard
    by Hazard · December 2015
    Number 2 is pretty standard and well understood because it's the same as in other games. #1 on the other hand Atlas is doing some crazy things with. Let's take two models of how resources can work in
  19. Impressions

    Snow
    by Snow · December 2015
    I want to start by saying I'm having a blast with this game - but it didn't start out that way. There needs to be something in the tutorial dedicated to how to gain experience, and manipulate it. Or e
  20. Unit death heatmap!

    statico
    by statico · December 2015
    We're also recording which squads people pick. I think Day[9] mentioned in AMA #1 that the squad choices are almost even.
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