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  1. Day[9] AMA #1 Video! Post Questions for #2!

    Day9
    by Day9 · December 2015
    Here is the AMA to the FIRST thread!
  2. 12/13 playtest hero guides part 1 :: Vela

    Burdock
    by Burdock · December 2015
    There are 2 ways to use Eagle Eye. #1 :: Pick at the enemy while out of range of their attacks. #2 counter concave micro by picking off the retreating weak units. Overall, 10/10 awesome ability.
  3. Feedback from a fellow game designer

    Day9
    by Day9 · December 2015
    One comment on vision... particularly the emphasis on "removing frustration"... have you seen that case study where they removed natural disasters from Civ (they were the #1 most complained-about aspe
  4. Pathfinding and Collision [Megathread]

    Day9
    by Day9 · December 2015
    This is literally priority #1 for us.
  5. Why The Map Feels So Disjointed

    Day9
    by Day9 · December 2015
    I'd build upon your point #1 by noting that the map really doesn't have good overall "flow" to it either. Things kinda fan you AWAY from your buddy's side of the map.... and then also there's a nexus
  6. Feedback from a fellow game designer

    Elyot
    by Elyot · December 2015
    One comment on vision... particularly the emphasis on "removing frustration"... have you seen that case study where they removed natural disasters from Civ (they were the #1 most complained-about aspe
  7. EvoStar's Atlas Review

    Day9
    by Day9 · December 2015
    Feedback:
  8. PvP Feedback [Megathread]

    Eric
    by Eric · December 2015
    * Strategic Variety -- This is our #1 goal for the next 6-8 months. There simply aren't enough cool varietal things to do.
  9. ChronoFrost - Impressions and Ideas

    Day9
    by Day9 · December 2015
    I hear you here xD. Pathing is already the #1 thing discussed by people playing right now :D. Precise implementations are tricky to describe since pathing and motion is all about "feel," so lets foc
  10. Some Feedback about in-game Feedback and Clarity

    Day9
    by Day9 · December 2015
    Agreed on your problems #1 / #2. We recently shrunk the size of units slightly and these problems have cropped up. We definitely plan on iterating much more on these to improve'em.
  11. Feeling useless if your army gets wiped out.

    Day9
    by Day9 · December 2015
    * Consider options among the "extra thingies". It's not as intense as #1, but it's definitely engaging.
  12. Hotkey Quick Reference

    Remo
    by Remo · December 2015
    General: Show player stats: TAB Show unit stats: Shift+TAB Build T1 Unit: Z Build T2 Unit: X Build T3 Unit: C Ping: G Deploy: V Recall: B Cance
  13. EvoStar's Atlas Review

    EvoStar
    by EvoStar · December 2015
    I'm going to post once a day with new thoughts and concerns about this great game.
  14. First Impressions (2 games in, 1 win 1 loss)

    Naba
    by Naba · December 2015
    to tell WHY I am winning or losing. In my game #1 I felt like I was doing the right thing and I was even up in levels but "something" happened and the game swung hard and I just kept dying and it was
  15. Bug in client - Embedded youtube video

    OOOOOOOOOOOOOOOOOOOO
    by OOOOOOOOOOOOOOOOOOOO · December 2015
    Do you mean Tutorial #1? And are you on Windows or Mac OS X?
  16. Bug in client - Embedded youtube video

    statico
    by statico · December 2015
    Do you mean Tutorial #1? And are you on Windows or Mac OS X?
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