Treisk
Discord username: Treisk
About
- Artillery
- View Artillery Profile
- Username
- Treisk
- Joined
- Last Active
- Roles
- Member, Administrator
Comments
-
Sound These are all very simple "Version 0.2s" of our audio, for the most part. So the underwhelming feeling you get from the current sounds is pretty expected. This will also end up being a much heavier point of focus down the line. Still, you…
-
Heya! So a quick note off the top -- a lot of information that we want to give players definitely isn't in the UI yet, and we want to provide as much of that as we can. This is still very much a work-in-progress, and everything you've listed here i…
-
@Foamborn You're off to a great start with a BTBAM-influenced name. =) said: - I think a new player/tester has a rough time being introduced to the game. The tutorial does not feel encompassing, specifically from a macro perspective. I t…
-
@WillNotMafia said: I think the bigger units do feel more punchy individually, but they don't "sync" with other units the way Vex's spell syncs with his basic units. Stronger together, etc etc. Anyways, thanks again! Hm, yeah, this does tend…
-
@WillNotMafia said: I didn't see any feedback that my hotkeys had "set" and when I pressed 1 or 2, the hotkey didn't seem to work. However, I was in the middle of a lot of learning and might have just missed it. I then discovered I,O, and P an…
-
Lots to consider in here. The bit about heroes feeling like they could play a larger role has been something we've heard a fair amount. The challenge will be to make the hero feel like a big deal while not washing out other things, and also without …
-
Awesome stuff! The short response here is: we hope to have everything tutorialized a bit more completely and cleanly next time around. Upgrades, resourcing, camps, and things like that were a bit under-explained in our first version of the tutorial.…
-
A quick note - even though the UI makes it unclear (sorry about that!), the resource queue is actually quite long. I've had as many as 13 things enqueued. We'll be doing lots of work on the UI to make that more clear. A lot of the issue with resourc…
-
Passed this on. Thanks for the report and the post!
-
We've actually talked, in passing and not actionably, about the idea of doing floating combat text. What I think the case will be is, "Maybe once the game is much, much further along, we can talk about doing this." It'd be really messy, but is one o…
-
So stoked you decided to keep playing and post! @HighXavier said: Minimum specs and Fullscreen: These are two small things but I felt confused because the resolution of my laptop was 1366 by 768 the main page (with chat) couldn't fit on my sc…
-
@ketura said: 1. During the picking phase I can't see what my teammates are planning. Yes, we can chat with one another to plan and so on, but this doesn't offer the instant info that could be offered if I could see the currently-selected her…
-
Yeah, there are unfortunately a handful of bugs with shift-enqueueing commands to gems. Hopefully we can clean these up in short order! Thanks for the report!
-
Holy cow this post is incredible. Awesome, awesome, awesome, AWESOME! Thanks so much for these!
-
It's possible you had the settings on that allow you to edit your preset command groups and to use Alt to set command groups. If that's the case, pressing Alt+# with that setting enabled will remove your current selection from all other groups (incl…
-
@Valdrox said: 1 player afk on a match launch on other team who had no way to vote kick or surrender Gda0495a8a6fb46a0b6b0b95df08e6c17. Ack! Didn't even think about this one haha. Perhaps we could do something like track if a player has been…
-
Haha, yeah, we've got a fix for this that we're taking a look at this week. We especially ran into this after I foolishly Gusted one of the Hard camps into a stock cluster collector and lost it, hahaha. Thanks for the post!
-
@theweirdest said: Also, some of the descriptions of units are not fully shown when you are putting together your army (I noticed on Grath). It makes it hard to put together the special skills if I am unable to read the full description. Ha…
-
@WillNotMafia said: As a first-time player, when selecting units in my army in order to get more information about them, I'm uncertain how much HP they have, what their armor type is, and how to get the "detailed" boxes that I saw in one of th…
-
I want to touch mostly on your first point (compositional diversity). The short version of this is: Not only will adding more content (read: units) to the game help this, but, also, making a higher-tier unit should feel much more punchy than adding …
-
Transports are definitely something that need a little work. Right now we're using a bit of roundabout magic to make them work, and if we decide they're a unit that'll be sticking around (which I suspect we do...), we can put more time into a better…
-
Very cool piece of feedback. Thanks for the post, and hopefully we can do ya proud! =)
-
Thanks for the report!
-
To be clear, are you saying that you appear to have vision of the units (say, in a situation where the enemy is uphill), and you would intuitively think you have vision? If so, yeah, that's incredibly misleading and we hope to have delineated "Is at…
-
Couple super-quick notes Re: 9, you can set command groups for anything you can select! - Ctrl+# will SET your current selection to that command group, and can be recalled by pressing that # key (for example, Ctrl+1 will let you recall that selec…
-
@Cadoink said: Hey guys! I had a great time play testing last night. I wanted to write some of the thoughts I shared last night, hopefully to be a little clearer. The 'Gain' Eco System This system, for me, was not intuitive at all. The…
-
@ZenoSpyridon said: Drafting Units: I really liked this aspect. I felt there are very few options for some heroes, but the idea is great. I feel this system could be expanded in to sort of a CCG/M:TG or Guild Wars 1 style system, with some rea…
-
@ZeldasCreed said: 1. Unit Picking One of my favorite things about Atlas Classic was picking units to create an army. I am actually really happy the choice is now back. It allows for so many different unit combinations that strategy and eng…
-
@Cycle said: Absolutely the most fun build I've played so far. I've said this before after a bunch of the big shifts, but I feel like I can judge the stretch to 5000 games a bit more accurately the more I play, and with the small number of ga…