tedster
My effortposts bring all the boys to the yard
And they're like, "how u gather more shards?"
And I write, "kill the creeps labeled hard;
gotta rotate, while the titan shrines charge"
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Siege engineers feel too expensive by a factor of 8 for Shard cost and 3-4 for Energy cost. It takes several minutes to gun down a single tower despite them dying to 1-2 volleys of fire from even small tier-1 forces. They felt like donations every t…
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Yeah, like you mention above I am/was aware that you were introducing broad concepts with somewhat narrow language and wasn't trying to hit you with "gotchas" so much as frame your claims a little more in line with new players' experiences and expec…
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The center titan fight is interesting but there are not enough compelling things to do around the map currently to encourage anything but big slugfest. This makes ultra-long-range units extremely powerful and makes skirmish squads feel bad. It also …
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I agree with many points you each make, but I also tend to disagree with others. I'll try to break things down that I feel differently about. Snowballing In particular I think the claim Tokowa makes that Snowballing is not a function of the game i…
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On Titans, Interaction, and the Importance of Army Battles Once a Titan is in play, the game usually becomes notably less interactive Once a Titan chain has started, there are long stretches of uninteractive play Titans seem to drastically reduce …
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@Deaucalion said: The titan timing changes this week really highlight the problems with the current system for spawning Titans. Capturing one titan gives a team breathing room to capture more while their opponents defend. Very quickly one team…
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Reposting from Tokowa's thread since I was originally writing this piece for here: Capture Mechanics vs. Titan Mechanics - Which is the issue? I find all 3 methods of capturing Titans interesting mechanically and from a gameplay standpoint. I've h…
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I'm going to try to break down my thoughts further in a big post but for now here's my entry level talking points. Capture Mechanics vs. Titan Mechanics I actually find all 3 methods of capturing Titans interesting mechanically and from a gameplay…
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Incidentally the current titan cap/shard bug should make snowballing even worse when fixed. I'm kind of glad the bug was in place for yesterday's playtest because the games felt frustrating enough with snowballing as bad as it was alongside the stal…
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More testing - 9 or so games. This mechanic tries to do some interesting things but I dislike it as the means of capping Titans. It seems to drastically favor big stally tank-balls that have no intention of winning fights - just getting there fast …
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The size of the capture zone feels like it favors tanky melee heroes an inordinate amount. I am not sure how to stop Grath or Hydros from capping Titans early game and then rolling to other lanes to repeat. I would love to see a slightly larger capt…
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@Deaucalion said: Eris' Dis-Array I always feel like I'm missing damage when I play Eris because I can't be bothered to constantly fire off her ability. I think the short, variable cooldown is asking too much for an RTS (consider that i…
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I respectfully disagree. I think it's hard to understand how strong he is because on average both teams have a Vex on them. That helps mask his dominance I think but it does not feel like the sign of a healthy hero. Vex can kill multiple T1 units a…
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Vex Ideas What if his ult did a % of unit's max health? Maybe 35%-50%? It would be a little better vs. Big Tanks but way worse at killing every last T1 and T2 unit in its path What if his basic was just a DoT (slightly stronger than the current on…
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I believe Vex's dominance limits testing options and unit choices One thing to talk about today, and it's a big one. Vex is on virtually every team, making testing anything he is good against very, very hard Most games have at least 1 Vex. Most …
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I would need some serious convincing of this
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Addendum: Why doubling up a lane early isn't good in Atlas 2 heroes in a lane should bully 1 hero, right? Normally giving up a lane to dominate a second might help achieve parity, or give the chance for some hero kills. Well, there are systems in …
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Units: Shadow, Precogniter, Seedbot Gonna go back to my roots and look at some specific units. Nothing super in-depth, just some dudes I've been thinking a lot about lately. Shadows and the 4-slot deck Shadows are cool. Shadows are specialists. S…
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Titans are too easily confused with Heroes. Can you just change their color on the minimap to green or something?
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@Millea said: Another unrelated note - Shadows get damage taken reduced when channeling, right? It isn't listed on the tooltip. Bug Report: When quoting Millia it only quotes the bottom line of his post. Try it yourself.
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brutallll I'm just confused
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Were seedbots changed? Their slow feels bigger than before but I'm also a crazy person
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Build 226: Kingpins: Where to even start Here's the worst replay ever: G4b80e410ed6a48d9aff57179db5a896d Thanks to @Treisk for forcing this topic on me I think Kingpins are broken. Not in a "numbers-are-off" way, but a "how-does-this-fit-into-th…
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I also think Vex's ult is very hard to see now (it was fairly hard before but moreso now), and is contributing to its overall power-level. Why is his ult much harder to see than Celesta's? It already has a very short startup. Losing troops because …
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@TokOwa that is an excellent observation and I definitely agree with pretty much all the points you make. Coming from the fighting game community you see a whole lot mismatches leading to unsatisfactory matches, which is definitely a major factor th…
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Day 6: Decision-Making vs. Feeling Forced Several testers have spoken up about feeling like the game seems to follow a very set pattern without a whole lot of decision-points in a given match, and how that makes them feel. I've spent some time revi…
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I'm actually kind of surprised at the disparity between the two previous posts: battles either seem too slow for people or too fast, which seem mutually exclusive. I actually have experienced a lot of what @philosotoss has mentioned in that battles…
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Added section on stutter stepping to advanced game concepts